Misc Ed Tech Isaac on 13 Mar 2007 09:36 am
Ten Core Principles for Designing Effective Learning Environments
As with yesterday’s post, today’s come from Innovate. I do hope to keep to research-based or journal type sources for at least a good bit of my posts that are more in the realm of educational technology and less Tablet PC specific. “Ten Core Principles for Designing Effective Learning Environments: Insights from Brain Research and Pedagogical Theory” gives some guidelines, with justification, for constructing learning experiences:
The following ten learning principles illustrate how recent research integrated with traditional principles of pedagogy and instructional design can enrich our understanding of thinking and learning processes. The principles outlined here can serve as a guide to the design of learning experiences in both online environments and traditional campus classrooms.
And since I couldn’t tell you there were ten core principles without giving you the principles, here they are:
- Every Structured Learning Experience Has Four Elements with the Learner at the Center
- Every Learning Experience Includes the Environment in which the Learner Interacts
- We Shape Our Tools and Our Tools Shape Us
- Faculty are the Directors of the Learning Experience
- Learners Bring Their Own Personalized Knowledge, Skills, and Attitudes to the Learning Experience
- Every Learner Has a Zone of Proximal Development That Defines the Space That a Learner is Ready to Develop into Useful Knowledge
- Concepts are Not Words; Concepts are Organized and Intricate Knowledge Clusters
- All Learners Do Not Need to Learn All Course Content; All Learners Do Need to Learn the Core Concepts
- Different Instruction is Required for Different Learning Outcomes
- Everything Else Being Equal, More Time-on-Task Equals More Learning
The article also carried a note that it was “adapted from a presentation at the League for Innovation Conference on Information Technology, November 9, 2004.”